NanoArt, Ethnomathmatics, Computational Play, Immersive History and Experimental Geography will all be on show at STEAM³, GSU Atlanta
We are proud to advice that our STEAM³ Atlanta is fully in production. This event, which will take place at Centennial Hall, GSU, Atlanta, on the 11th and 12th September will include a conference involving 16 of the world’s leading visionaries on the future of learning, as well a s an Interactive Playground with over 20 installations and demonstrations demonstrating the future of STEAM based education. Installations and exhibits include a rich variety of future focused developments including NanoArt, Ethnomathmatics, Computational Play, Immersive History and Experimental Geography. A full list of speakers and installations is available at www.steam3.com.
The event is being produced jointly between our non-profit arm, Learning Innovations in Future Education (LIFE) and GSU, with production services being provided by our Future Entertainment and Events Lab (FEEL). www.livingthefutureevents.com
TFL was recently awarded a major project on the future of the construction equipment and technologies industry. In part, the outcomes of the project will be used to develop attendee “living the future” experiences at future international exhibitions. The project will ultimately lead to collaboration between TFL and its sister company The Future Entertainment and Events Lab (FEEL) – www.livingthefutureevents.com.
Here is a podcast of an interview Derek Woodgate gave on Inkandescent Radio.
Our Future Entertainment and Events Lab – FEEL – (www.thesenseevent.com) has won an exciting project to create, curate and produce the Annual Gathering for the Association of Professional Futurists. More news to follow!
As The Futures Lab enters its 19th year of operation, I am pleased to report that 2014 was both a very successful and transformative year.
On the foresight consulting front we undertook some exciting projects both directly and through our sister company in London (Your Future (London) and our satellite offices. These included foresight work for Kelloggs, AKZO-Nobel, Phillips, the BBC, Intercontinental Hotels and Whitbread amongst others.
Then there was the expansion and consolidation of our Future Entertainment and Events Lab (FEEL)(previously Plutopia Productions) www.thesenseevent.com, where we created, curated and produced STEAM³ – The Future of Education,a conference and interactive playground, which was held in March at the University of Texas’s Commons Learning Center. www.steam3.com. We will be holding a similar event together with Georgia State University in September 2015.
We also added a non-profit arm LIFE (Learning Innovations in Future of Education) www.http://livinglearning.co/, which besides being very involved with the STEAM³ event, undertook to create a fully self-contained mobile learning course on The Future of Mobile Learning for the University of Adger in Norway, with our President, Derek Woodgate as the class instructor and Maggie Duval, the Chair of LIFE providing all the back end design and set up. Derek Woodgate has since been made an Adjunct Professor at the University of Adger and will be teaching a Future of Media course in Spring 2015. He is also an Adjunct Professor at Georgia State University, where he teaches The Future of Entertainment and Learning through The Futures Lab’s foresight process. Also in 2014, Maggie Duval, taught at the Skybridge Academy in Austin.
TFL’s focus over the past decade has been firmly placed on the future of entertainment and media, education, culture and new communities. Consequently, Derek Woodgate has continued to be in wide demand to speak on these subjects and 2014 was no exception with a keynote role at the MMC and numerous engagements at conferences and universities.
2015 has already set off at a whirl and we are anticipating another exciting, successful year and wish you all the same.
For Immediate Release: (Austin, TX – January 7, 2014) STEAM3 (Science + Technology + Engineering + Art + Math “cubed”), March 1-2, 2014 is an all-age appropriate, first-of-its-kind hybrid of a conference and Interactive Playground featuring speakers, workshops, demonstrations and four immersive environments focused on the future of education.
The event is designed not only for educators and those passionate about education, students, and parents, but also Makers, learning content creators, mobile development, instructional, and 3D/virtual world designers, researchers, entrepreneurs, artists, and innovators.
Create your experience: enjoy two full days of compelling talks and demos in the auditorium (limited to 300 participants), or just explore the Interactive Playground (unlimited participants) with your family and friends.
The conference portion features compelling talks including:
- Augmented Reality, Storytelling and Education,
- Digital Storytelling and immersive learning,
- EarSketch, an approach to teaching computational thinking within the context of music remixing with code,
- Makerspace, a space for young children to learn about STEAM oriented topics,
- Changing Minds: The Changing Landscape of Learning,
- Building a successful STEM education infrastructure and outreach for students raised in lower-socioeconomic regions,
- Social Learning and Blended Learning,
- Algorithmic Art,
- The Gamification of Learning,
- The social life of MOOCs, integration of MOOCs with social media platforms, and how these forms will combine to redefine the virtual classroom environment,
- Maximizing the use of avatars to maintain your learners’ attention,
- And many more!
The Interactive Playground features four delightful, immersive, hands-on areas (think all-ages Exploratorium or modern Children’s Museum on steroids) focused on the Living Classroom, the Game of Learning, Make Magic, and Interactive Storytelling. Exhibits include interactive gaming, augmented reality, a robot lab, algorithmic and nano art, stop motion animation making, a virtual classroom, the Emergent City, science of music simulator, a multimedia oracle, and The Imaginarium.
Over 20 keynotes from experts in the realm of future education include Carolyn Handler Miller, Bryan Alexander, Helen Papagiannis, (Interactive Storytelling); Joey Lopez, Kayla Desportes, Elizabeth Strickler, Stanza, Marvin Niebuhr and Dr. Bruce Niebuhr (Make Magic); Brian Magerko, Eileen Smith, Maria H. Andersen, Steve Harmon, Donna Kidwell, and Jon Lebkowsky, (Living Classroom); and Elaine Raybourne, Chris Orfescu, Benoît Morel, Joel Kahn, and Billy Joe Cain (The Game of Learning).
Contact: Jo Rae Di Menno, Press Agent at firstname.lastname@example.org and at (512) 554-2799 for further information regarding jpgs, interviews and on-airs for STEAM 3.
Date: March 1st and 2nd from 9am – 6pm daily.
Event Location: UT Commons at the JJ Pickle Research Campus of the University of Texas (near the Domain), 10100 Burnet Rd., Austin, TX, 78758.
Tickets: $124.95 for the conference plus Interactive Playground plus VIP party on Saturday evening at ATX Hackerspace. Alternately, one and two day Interactive Playground passes only are available at the child/student and adult levels ranging from $7.50 – $25.00 and are available at http://www.steam3.com/buy-tickets. Purchases made using the code “PRCSTEAMATX” before the end of the day on January 20, 2014 will receive a discount of $30 off the full price of the full conference, making it $94.95.
Also a very happy New Year to my speaker’s bureau Inkandescent: http://inkandescentspeakers.com/speakers/86/derek-woodgate
I have had a wonderful year speaking at so many conferences, seminars and universities on a variety of topics, ranging from the future of media and experiential entertainment to major transformations in economic, learning and urban systems as well as new thinking systems, emerging lifestyles and Human 2.0. In particular how redefined identities, archetypes, and the augmented self are creating a “Remix Society” .
For this unique two-day event held in Austin, TX we’ve assembled some of the world’s foremost experts in the field of future education as well as the most innovative and immersive demonstrations and exhibits of emerging educational technologies!
Special topics to include alternative approaches to education,avatars for learning, education is art, art is education, and more!
The event itself is only the beginning of our journey. It will continue through a number of similar events that we are planning for Atlanta, GA, Belo Horizonte, Brazil, and Manchester, UK, as well as through an online post-event portal and virtual and in-person salons.
Who is it for?
- Instructional designers
- Learning content creators
- Mobile development designers
- 3D/Virtual world designers
- Parents/General public
Derek considers thinking techniques beyond systems thinking that are better suited to creating revolutionary futures that best leverage discontinuous change and create new paradigms by connecting unexpected disconnects. Drawing on rhizomatic thinking and other techniques.
Derek gives specific examples of the application of these techniques to client projects undertaken successfully by The Futures Lab, Inc.
Derek builds a fresh approach to futures work using thinking techniques such as:
- Think like a DJ/ The Remix
- Amorphoscapes and random worlds
- Think the unthinkable
- Collision – asymmetries
- Biomimicry – bionomics
- Parallel Realities
- Convergent disconnects
- Magical and Alchemical
An in depth article on the Future of Advertising by Derek Woodgate.
- The four interacting layers making up the strategic architecture for the coming revolution in the world of advertising mean that in the coming decade, the field will likely establish that lifestyle spheres are more important than the format itself.
- The ability for players to adapt and offer alternatives in real-time, based on consumer reaction/response or degree of engagement will be paramount to creating brand and offering desirability and uptake.
- This revolution in the whole advertising will demand the need for substantial changes to business models/financial structures; types of agencies/players; new creative tools and production techniques; and new content providers.
- This revolution will simultaneously provide a whole new world of amazing opportunities.
- The ability to leverage these opportunities will depend on how agile, fluid, and responsive the advertising industry can become to the real-time needs of the changing human (especially the coming 18-24 year olds), the power of emerging technologies, and the potential that will be provided by new creative approaches, formats, delivery systems, and reception environments.
- Personalized, yet often socially mediated interactive advertising, delivered in blended formats across multiple platforms and media simultaneously, will demand a rethink on the whole concept of advertising as it becomes more and more integrated into everyday life and behaviors.
- The impending advertising revolution will deliver a whole range of hitherto unknown augmented sensory experiences and environments that are both exciting and engaging.
- While providing a greater level of meaningfulness to the consumer, advertisers will be able to better identify and understand what role and pleasure advertising contributes to our overall human development.